
Playtest report preview
No More Room in Hell 2
8 player zombie action game about surviving the undead.
We listened to 8 Twitch streams of No More Room in Hell 2 (4h in total). The problem that came up most: zombies grab players from outside their visible or melee range, in 2 of 8 streams.
8 Twitch streams · 4h analysed · English, Spanish · analysed in the week of 21 Sept 2026 · Steam page
- Problems
- 50
- Ideas
- 4
- Highlights
- 8
Where the moments happened
Grey bars show when the streamer was talking. Each mark is one reported moment; select a type below to hide or show it.
- Stream 1, 30 min analysed: 6 problems.
- Stream 2, 30 min analysed: 21 problems, 2 suggestions or comparisons, 1 highlight.
- Stream 3, 30 min analysed: 19 problems, 3 suggestions or comparisons, 1 highlight.
- Stream 4, 30 min analysed: 4 problems, 1 suggestion or comparison, 1 highlight.
- Stream 5, 30 min analysed: 5 problems, 2 highlights.
- Stream 6, 30 min analysed: 3 problems, 4 highlights.
- Stream 7, 30 min analysed: 12 problems.
- Stream 8, 30 min analysed: 6 problems, 2 highlights.
Problems (50)
Bugs, confusion, frustration and the moments players gave up.
- #1Bug
zombies grab players from outside their visible or melee range
2 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #2Bug
an invisible wall blocks a path in an open field
2 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #3Bugblocking
game crashes mid-session and during loading
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #4Bugblocking
downed zombie body traps player movement
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #5Bug
camera turns cause frame rate drops on some maps
1 of 8 streams · 4 moments
4 quotes + ▶ timestamps in the full report - #6Bug
matchmaking shows no host or blocks rejoining a squad
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #7Bug
flashlight battery does not recharge the light
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #8Bug
lobby doesn't start until the party leader role is manually switched
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #9Bug
objective markers disappear leaving players lost
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #10Bug
players can get stuck on small world geometry like signs
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #11Bug
melee swing input fails to register
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #12Bug
care package icon disappears from the map
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #13Bug
co-op players spawn in different locations on the same map
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #14Confusionblocking
unclimbable ledges aren't visually distinct, causing avoidable deaths
2 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #15Confusion
players can't tell which fuse box a fuse belongs to
2 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #16Confusion
hard to find gas cans and fuses for generator objectives
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #17Confusion
infection cues like coughing and bloodshot eyes are easy to miss
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #18Confusion
audio options menu is confusing right after opening
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #19Confusion
objective locations changed after a point-of-interest update in lewiston
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #20Confusion
buying radios requires merits currency, easy to forget
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #21Confusion
supply drop spawn count seems to change when a player joins late
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #22Confusion
fallen trees redirect the sawmill path unexpectedly
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #23Confusion
zombies appear right next to the player with no cue
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #24Confusion
ammo loot feels out of place in the library setting
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #25Confusion
sprinting is disabled while the map screen is open
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #26Confusion
shootable padlocks mechanic was not obvious
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #27Frustration
solo play offers full risk but no extra reward
2 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #28Frustration
shotgun ammo and shotguns rarely turn up together in loot
2 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #29Frustrationblocking
healing bandages and infection pills run out fast during fights
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #30Frustration
mallet melee weapon underpowered and overly common in loot
1 of 8 streams · 6 moments
6 quotes + ▶ timestamps in the full report - #31Frustration
objectives across maps feel repetitive despite occasional variety
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #32Frustration
ammo drops feel overabundant while healing items stay scarce
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #33Frustration
noise from movement and gunfire keeps drawing zombies
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #34Frustration
control center restart sequence feels like a slog
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #35Frustration
respeccing skills forces losing already-invested expert perks
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #36Frustration
spawn points placed far from mission objectives
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #37Frustration
supply drops and objectives can spawn very far apart
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #38Frustration
matchmaking can leave players waiting minutes with no lobby found
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #39Frustration
dark areas discourage progress without a flashlight equipped
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #40Frustration
ammo runs out quickly during firefights
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #41Frustration
night mode maps are extremely difficult to survive
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #42Frustration
default brightness makes it hard to see teammates
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #43Frustration
the park restore-power objective feels much harder than others
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #44Frustration
fall damage feels too punishing
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #45Frustration
weapon select keybind is easy to misconfigure mid fight
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #46Frustration
small inventory capacity limits how much loot can be carried
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #47Frustration
flashlight batteries drain quickly during fights
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #48Frustration
specific ammo calibers run out while other calibers pile up
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #49Frustration
a door slows down movement during a fight
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #50Frustration
carrying two weapons at once feels very heavy
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
Suggestions and comparisons (4)
What players asked for, and which games they compared yours to.
- #51Suggestion
players want checkpoints or reconnect support after a disconnect
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #52Suggestion
mallet drops so often players want it merged, upgraded or replaced with variety
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #53Suggestion
permadeath discourages using high-level characters in risky modes
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #54Comparison
player questions the game's population and staying power
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
What landed (8)
Moments players clearly enjoyed.
- #55Highlight
beginner difficulty feels approachable and welcoming to new players
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #56Highlight
an environmental electrocution hazard is a fun moment to watch
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #57Highlight
flashlight color change as a low-battery cue is well liked
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #58Highlight
fast reload perk praised for usefulness
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #59Highlight
underground church area praised for creepy atmosphere
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #60Highlight
objective mode preferred over survival mode
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #61Highlight
nightmare difficulty felt manageable rather than too hard
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #62Highlight
prefers solo survivor mode for smoother performance
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
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